Though it may be years before metaverse hype gives way to reality, it’s not too early to create 3D content and dip a toe into existing immersive worlds. It shouldn’t come as a tremendous surprise that Adobe would like to be a leading purveyor of tools for creating content for the metaverse. It’s a reasonable enough aspiration for the company, given its nearly 40-year-history as a kingpin of software used for generating imagery and experiences, from the printed page to the web and beyond. There’s just one catch:
There’s just one catch: The metaverse doesn’t exist yet.